The Creators of Baldur's Gate 3 Clarifies Its Implementation of Generative AI for Next Project

The developer behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin just teased its upcoming project, sparking a wave of anticipation within the industry. However, follow-up remarks from the studio's lead designer have added a new dimension to the discussion, addressing the studio's stance toward generative artificial intelligence.

Augmenting Workflows, Not Cutting Jobs

In a recent statement, Larian's director explained that the team is employing machine learning for particular ancillary purposes. These include fleshing out presentation materials, producing early-stage concept art, and writing placeholder text.

Notably, Vincke emphasized that the final content in the game will be crafted entirely by real writers. "We are writing everything manually," he stated.

Our studio is actively growing our roster of storytellers and are busily assembling narrative groups.

Given that this area is being specifically called out — we right now have 23 visual developers and have positions available for additional artists.

Each initiative we do is incremental and designed to enabling creatives to spend greater focus on making content.

Every machine learning application implemented properly is a boost to a creative team routine, not a replacement for their craft.

Addressing Concerns and Clarifying the Vision

The admission of AI usage at first provoked unease among portions of the fanbase. In reaction, Vincke provided additional detail on public forums.

"At Larian, we employ AI tools to explore references, just like we use Google and reference books," he stated. "During the very early ideation stages we use it as a simple sketch for structure which we then substitute with authentic illustrations."

He added, "Larian brings on talent for their unique talent, not for their capacity to execute what a machine suggests."

Key Areas of AI Integration

Vincke had previously outlined the studio's focused method to machine learning, defining its use into three main functions:

  • Automation of Tedious Tasks: Areas like motion capture cleaning, audio processing, and technical processes like adjusting assets for various species.
  • Rapid Prototyping ('White Boxing'): Using technology to quickly build rough models of gameplay ideas to experiment with concepts ahead of expensive implementation.
  • Experimental Frontiers: Investigating how machine learning could one day enhance emergent reactivity, especially in creating unforeseen permutations in a complex RPG.

He clearly noted that core creative disciplines — including visual art — are are absolutely not departments where the company is replacing artistic talent. On the contrary, Larian is actively hiring in these precise fields.

"Our studio is not shipping a game with machine-made assets, and we are certainly not considering trimming down creatives to substitute them with AI," Vincke stated definitively.

Tara Chavez
Tara Chavez

A seasoned gaming analyst with over a decade of experience in online casinos and a passion for helping players maximize their winnings.